Age of Asteroids
Inter-Asteroid Transportation / Mass Drivers
Admin
2014/04/02 18:42
This idea comes from a reddit user in the following reddit:
http://www.reddit.com/r/worldbuilding/comments/220khz/scifi_asteroid_mining/

Bringing Cargo from one asteroid to another in an simple and fast way can be tricky. Using transporters would be a bit uneconomically, even when it is more safe to do so.

Ans olution to that could be to use Mass Driver. They could just shoot out cargos at the direction of the target asteroid, taking into account any current movement of the two asteroids.

The target asteroid just needs a way to catch that cargo again, this could be done in various ways.

Someone has to consider if the direct way may be blocked by another asteroid, but I believe it would be totally rare, that this happens.

What do you think about that idea? This could be a good way, to just bring every resources to your main asteroid in later stages of the game so you don't need to use transporters for that.

Discussion opened

Admin
2014/04/12 12:29
In the current built it all is pretty scripted to load up cargo boxes, pile them behind the ship, so this really looks amazing.

But actually it tooks me too much time to implement at the moment, so I will drop the interactive loading AI completely for now - in the end noone seems to interested in that feature so it may be time to go on with other features :-)

Age of Asteroids will have instant loading/unloading without animations. In the end, this is how every other game is doing it also and it does not add to gamplay.

Hopefully noone is bad with me :-)

Human Ktulu
2014/10/26 00:34
"In the current built it all is pretty scripted to load up cargo boxes, pile them behind the ship, so this really looks amazing."

I like this idea because it's very realistic. Loading and unloading cargo must take some time.
Mass driver catapult may a good idea for 2 asteroids very near (replace the teleportation system of K240).

HK
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